Tuesday, November 04, 2003
My Research Interest - 'Immersive Interactive Experiences'
My research involves the design of 'Immersive Interactive Experiences'. Experiences which would allow immersion in a multi-sensory environment, affecting sight, touch, taste, smell, and hearing respectively, conferring on the mind the ability both to induce and create new conceptual and sensory structures.
Such 'Immersion' invlolves research into interactive digital technologies like the internet, virtual reality and also the fast developing field of Augmented Reality or Ubiquitous Computing which is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer generated world, ubiquitous computing forces the computer to live out here in the world with people.
Attributes of an 'Immersive Interactive Experience':
- An experience which would 'invisibly' enhance the world that already exists rather than creating apparatus for simulating a virtual reality.
- An experience which would not require participants to touch/look at a screen, wear special goggles that project an artificial scene on their eyes or wear gloves or even body suits but instead would allow participants to have enriching experiences with for example grass, trees, benches, rocks, chance encounters and in general with the infinite richness of the universe.
- An experience where content and meaning will be created out of the viewer's interactions.
- An experience which would be unstable, shifting and in flux.
- An experience which would parallel life not through representation or narrative, but in its process of emergence, uncertainty and transformation.
- An experience which would favour the ontology of becoming, rather than the assertion of being.
- An experience of enactment without audience.
- An intimate experience, the free flowing outcome of interaction between participants within networks of information.
Interactive street Furniture creating Immersive Interactive experiences:
I am currently looking at how Interactive street furniture generating Immersive Interactive Experiences can create an urban renaissance in the developing worlds towns and cities. By 'Street Furniture' I mean trees, benches and tables, sculptures, water fountains, rocks, fences, posts, flower pots & boxes, garbage bins etc. and also things like telephone booths, kiosks, dynamic and static signage etc. How can Interactive street Furniture be part of a Public Awareness campaign? How can high impact Interactive media be used for efficient public communication i.e. to deliver important messages, instructions & information to mobile out of home users? Instead of trying to forcefully inform the public about environmental and social issues through a broadcast model, where the public passively observes a screen, How can we create innovative experiences which would encourage/allow the public to inform itself about issues like pollution, health and other social issues where each individual will be able to get a unique personal perspective on how he/she affects the urban environment? How can these Immersive Interactive Experiences allow government agencies & councils to recreate and strengthen relationships with the public and effectively improve the perception of provided services.
Discuss
Such 'Immersion' invlolves research into interactive digital technologies like the internet, virtual reality and also the fast developing field of Augmented Reality or Ubiquitous Computing which is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer generated world, ubiquitous computing forces the computer to live out here in the world with people.
Attributes of an 'Immersive Interactive Experience':
- An experience which would 'invisibly' enhance the world that already exists rather than creating apparatus for simulating a virtual reality.
- An experience which would not require participants to touch/look at a screen, wear special goggles that project an artificial scene on their eyes or wear gloves or even body suits but instead would allow participants to have enriching experiences with for example grass, trees, benches, rocks, chance encounters and in general with the infinite richness of the universe.
- An experience where content and meaning will be created out of the viewer's interactions.
- An experience which would be unstable, shifting and in flux.
- An experience which would parallel life not through representation or narrative, but in its process of emergence, uncertainty and transformation.
- An experience which would favour the ontology of becoming, rather than the assertion of being.
- An experience of enactment without audience.
- An intimate experience, the free flowing outcome of interaction between participants within networks of information.
Interactive street Furniture creating Immersive Interactive experiences:
I am currently looking at how Interactive street furniture generating Immersive Interactive Experiences can create an urban renaissance in the developing worlds towns and cities. By 'Street Furniture' I mean trees, benches and tables, sculptures, water fountains, rocks, fences, posts, flower pots & boxes, garbage bins etc. and also things like telephone booths, kiosks, dynamic and static signage etc. How can Interactive street Furniture be part of a Public Awareness campaign? How can high impact Interactive media be used for efficient public communication i.e. to deliver important messages, instructions & information to mobile out of home users? Instead of trying to forcefully inform the public about environmental and social issues through a broadcast model, where the public passively observes a screen, How can we create innovative experiences which would encourage/allow the public to inform itself about issues like pollution, health and other social issues where each individual will be able to get a unique personal perspective on how he/she affects the urban environment? How can these Immersive Interactive Experiences allow government agencies & councils to recreate and strengthen relationships with the public and effectively improve the perception of provided services.
Discuss